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Gibibit

25 Game Reviews

5 w/ Responses

Oh my goodness not the mouth please!

Was fun to slip 'n slide through the rooms, controls took a while to get used to. At first I didn't understand that you could only slice the objects with an arrow over it but I figured it out.

Feels a bit like a racing game, of which I haven't played a lot in isometric style. Because of the slipperyness you could say it's a bit like isometric monkey ball.

The music is fitting, upbeat but relaxing at the same time! If it was more pushy/fast I might have given up in frustration :)

The placement of some of the toys in the last level made it almost like a puzzle, punishing you for going too fast in the long lane and bouncing you right back. You get plenty of time to do a round or two without running out of time so it works.

What can I say about the art, it's simply well done and cute. Both the pixel art and splash art. Everything works together nicely :)

Finished the last level with about 20s remaining.

Really fun but kind of dropped off for me personally when the levels started to become more timing based. The levels with very tight enemy and spike timings are less fun. Got stuck on 27. The fast paced music fits the first levels much better than later on where you have to sit still and think a bit.

Well executed, pretty pixel art and original so still 4.5.

Quite fun concept, good execution. Got to wave 12 first try. On the one hand the ad-hoc building makes the game much more fast paced compared to having to build on downtime in between rounds. On the other it's quite difficult to see the difference between some parts, especially as they rotate and such.

I think the game would benefit from giving the player higher bullet speed, to make it easier to hit the parts you want and preserve the ones you want to steal. And decreased enemy bullet speed or lower firing rate would make it easier to dodge and flank. At the moment I need to slap on everything I see to tank the inevitable hits.

Would prefer if having a larger robot didn't punish you with the drastically lowered movement speed. It's already more difficult to maneuver due to the limited space and you're going to take more hits anyway.

Well done on the visuals, good usage of the limited pallette.

The movement is a bit floaty-slippy but the original take on perspective switching + some pretty ok game mechanics makes this a 5-star for me either way. Difficult but fun.

Very enjoyable lil' game! Had a lot of fun exploring the dungeons, finding secrets and solving the puzzles. But can't seem to find the last purple skill required for Floor -1 at all. I thought maybe killing all the enemies would give the skull but sadly not. Despite not being able to finish it still 5/5 great fun.

These bosses (or w/e you want to call them) are a lot of fun to fight against, but using a system with lives is kinda obsolete isn't it. Why would you want to start all over again after losing against a difficult boss, instead of retrying that boss? Kind of a disappointment to me :\

Brilliant game, love how you mess the player up with perspectives. However, I often found the exit randomly and not because of understanding navigation. This did leave me with a feeling of helplessness which was maybe your purpose?

Uhm

When I want to start a race it links me to another website. If you don't want people to play it then don't upload it here.

SolidGames responds:

The game will ask you at two places (on the title screen and right before starting a race) if you want to play the version with highscores, which is only available on SolidGames.com. Please understand that there's no advertisement in the game and that those 2 links are how we are getting rewarded for our work.

I did bamboozle on my bombooter then games came out

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